![]() I also don't mind that new guns and attachments require earning kills with a class, though it sure takes a long time. Some of the Star Cards are trade-offs-trade your grenade for a missle that locks on to vehicles, for instance-and I don't have an issue with those. I don't want to fight someone whose TIE-fighter is numerically stronger than my ship. I don't want to sit through the loot box animation to get a Star Card I don't care about. I don't want to quit matches to go to the 'career' page to slowly redeem Credits for every little milestone. I don't like it, and I doubt I will no matter how much EA tweaks the rate I earn Credits, or the cost of unlocking heroes like Luke Skywalker. They're like Call of Duty's perks, except you can equip three at a time per class so long as you've sufficiently leveled up that class, and a lot of them are direct buffs. Star Cards are a largely dull way to make your classes, ships, ground vehicles, and heroes stronger (I'll refer to all these things as 'classes' from here on to make it simpler). You can use Credits to unlock loot boxes which contain randomized awards, mainly Star Cards. There are even more points, called Credits, a non-cash currency you earn by playing matches and achieving milestones-the better you play, the more Credits you get. I'm annoyed when someone grabs an Ion Cannon before I can to blast the MTT on Theed, because playing the objective earns points and those points should've been mine. They are hungry for those points, but it's a personal quest. But usually my squadmates break off and do their own things anyway, or die too quickly to help. Everyone wants to spawn in Poe Dameron's X-Wing or the Millennium Falcon, so everyone prioritizes earning points.ĭICE makes an effort to solve this: when you respawn, you're automatically placed into a squad, and playing near your squadmates earns you double Battle Points. In the Starfighter Assault space dogfighting mode, I find that players also tend to focus on player eliminations before objectives, which include fleets of AI controlled ships to attack and mines to destroy. It's a race for points, and in a race you run, usually directly at the objective (a jog that takes too long on most Galactic Assault maps) to lob a grenade and try to score some frantic kills before dying. ![]() Making a careful approach as a squad is not a reasonable thing to do in Battlefront like it is in the Rising Storm and Battlefield series. ![]() The worst thing about the Battle Points grind is its effect on teamwork. ![]() ![]() Conversely, once I've spent points to spawn as a special droid or a guy on a speeder bike or Rey herself, my life becomes precious and I become cautious-heroes are strong, but not unkillable. It's fun to be part of the spectacle, but the third time Darth Maul murders you the joy wears off. Playing as a regular trooper really feels like being an extra in the movies, as you're going to get smushed by walkers and have your guts cauterized by lightsabers near the end of a match. When I have too few points to spawn as anything cool, the race for more pushes me impatiently at objectives like the fodder I am. It's earning those points so you can do some real damage. Your primary goal in any multiplayer mode is not your team's objective, whether that's blowing up a giant transport tank in Theed or stealing an AT-AT on Endor. I'm mostly talking about Battle Points, which are earned and spent mid-match to spawn as X-wings, AT-STs, jump troopers, wookiees, and all sorts of other Star Wars combatants, including heroes and villains like Yoda, Rey, and Kylo Ren. ![]()
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